MENTORS
Get to know your mentors who are currently working in the industry
SHAWN LEE
GRAVITY WELL
Previously PIXAR & DISNEY
Shawn has been in the feature industry for about 7 years where he spent most of his time at Pixar and Disney Animation! Most recently, his growing interest in game development brought him over to Gravity Well working on something very exciting!
He started as a trainee on Ralph Breaks the Internet and worked as an animator starting from Frozen 2, Raya and the Last Dragon, Encanto, and other Disney Plus projects! Then he moved over to Pixar to work on Lightyear, Elemental, and Inside Out 2 before he decided to shift into games.
Through countless rejections and reels he worked on as a student, he realized how difficult it was for an aspiring animator to break into the industry. This was one of the reasons why KYOSIL was created so he could explore ways to help students to improve while catering to their specific weaknesses.
He believes that by connecting passionate professionals with eager students in a space that's honest and flexible in learning can help unlock the potential in students' work.
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He hopes to help each student to unlock their potential while focusing on growth.
ALEX SNOW
EPIC GAMES
Previously DISNEY
Over the course of more than a decade in the animation industry, Alex has contributed to major titles such as Frozen 2, Zootopia, The Amazing Spider-man, Guardians of the Galaxy Vol.2, Hotel Transylvania, and more.
In addition to features he has directed/created a few of his own projects just as Koji, and the Batman fanfilm, The Vinok's Apatite.
His illustrated children's book, What Does Scout Do?, was recently published, with the second in the series scheduled for release this fall.
After hearing about KYOSIL from its founder, Shawn Lee, he was overcome with excitement for the platform, its students, and its possibilities for collaboration.
STEPHEN
EUSEBIO
BLIZZARD ENTERTAINMENT
Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 13 years.
He’s currently a Senior Animator at Blizzard Entertainment on the Overwatch team and has been for the past year and a half. Before joining the Overwatch team, Stephen was on the Blizzard Cinematics team where he animated on the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.
Before Blizzard, Stephen worked in the advertising and vfx industry at Petrol Advertising. While there he contributed to the marketing campaigns of numerous games, tech and products, cinematics, and commercials. He worked at Petrol for 8 years starting as a 3D Generalist and worked his way up to 3D Department Lead.
When not working, Stephen loves to draw and play music on a number of instruments. He loves finding new places to eat, new cafes to have coffee, and new recipes to cook. He regularly plays video games with his friends and hosts board game nights at his house. He really enjoys being active, hiking, biking, playing basketball and yelling at the TV while watching basketball games (Go Lakers!). But you’ll most likely find him drawing, or spending time with his family, and his two cats Boba and Taro.
MARKUS
HAMMARSTEDT
MOONSHOT GAMES
Previously BLIZZARD ENT.
Markus is currently a Lead Animator at Moonshot Games. Previously, he was a Lead Ecology Animator at Blizzard Entertainment, focusing his time on Gameplay Animation for Heroes and Progression on Overwatch 1 and PvE Content for Overwatch 2.
With 14 years of experience, Markus has had the pleasure of working on Games such as Bulletstorm, Anthem, Wolfenstein - The New Order and Brothers: A Tale of Two Sons, working and living in many different countries like Sweden, Poland, Canada and USA.
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His focus and passion is and has always been to use Animation as a tool to convey satisfying gameplay and fun mechanics while pushing character appeal and story.
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When not animating, Markus is either enjoying some gaming or binging anime. He has also lately found great enjoyment out of Rigging and Python scripting to improve animation workflows.
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